I see you also found those unused textures :P FYI the 6 city plazas you were unfamiliar with are: religious city plazas small and large economic city plazas small and large military city plazas small and large all of which are from the 2007 beta versions of spore and are left over. I'm surprised you...
Run sporemodder you is a good first step. you will see buttons for packing and unpacking. There is an option to create a new project (new mod) and you can use Explorer to copy files between projects.
Hmm if you could find that mod for me I could take a look and maybe even make it a part of the citywalls mod, allow you to choose what seaport to use. No guarantees though
Pretty sure adding seaports are possible. Question is the functionality of which and how to make it connect with water since the ground around the placed colony get leveled
Yeah, Rob missed adding unlimited complexity to the cell editors. That should be fixed for the next update unless he forgets it again . :P Yeah skipping cut scenes can be pretty unstable it seems... If it just happened once it could just be a random normal crash and nothing to really worry about. Ju...
Before many mods didn't work on steamspore because the game prioritised the packages differently. The new client that came turned originspore into steamspore in that regard and we then found a fix which worked for all versions so now in theory there isn't much of a difference BUT there may and may n...
SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance. Screenshot.PNG The problem is solved by changing the settings of the projects. I have this exact same error, which settings need to be changed in order to fix it? If you have the same e...
We need more information than that to be able to help you.
From where did you install the game (Disk, origin, steam, gog) What mods do you have installed? Are you using he mod api launcher or not? At what point does it crash more specifically?
Yeah it could be the fault of Dark injection.. It sounds to me like Rob forgot to change the Window Flag for some block/window. Hopefully he'll fix it for the next public release (if it is the fault of DI).
It's not an issue that im having, its that i want to see creatures farther than vanilla spore rendering, i think you don't get what im saying so i provided some screenshots of what i mean. Here is a mod that I hope does it but IDK because I haven't tested it myself: https://cdn.discordapp.com/attac...