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by Darhagonable
Wed Aug 29, 2018 3:10 am
Forum: » Stage - Creature
Topic: Wild Herds
Replies: 2
Views: 285

Re: Wild Herds

Ey, that's pretty cool! :D
by Darhagonable
Fri Aug 17, 2018 5:01 am
Forum: [WIP] Work In Progress
Topic: [WIP] Sims4Spore UI and More!
Replies: 20
Views: 4781

Re: [WIP] Sims4Spore UI and More!

ThatDemonDavid wrote:Is this still being worked on?

Not really tbh D:
I sorta lost interest in the project and since i was just learning how to do UI modding back then so now I feel like a lot of it would be better to redo from ground up.
by Darhagonable
Fri Aug 17, 2018 4:35 am
Forum: Part Mods
Topic: Useful Parts - Improved and Balanced Part Stats (Redone)
Replies: 10
Views: 2972

Re: Useful Parts - Improved and Balanced Part Stats

ThatDemonDavid wrote:Don't know if it doesn't work with the new client or what but, currently this mod doesn't work for me so it may not work for others. I don't plan on remaking it in the near future but, it might happen eventually.

its very easy to update using sporemodder.
by Darhagonable
Sat Jun 02, 2018 4:01 am
Forum: Editor Mods
Topic: Unlimited Complexity | Boundless Creature Editor
Replies: 186
Views: 190787

Re: Unlimited Complexity | Boundless Creature Editor

Hi, I'm new. From what I know of Spore mods, is that you download the .package file here, and, since this is a core spore mod thing, you'd put it in data(I put it in ep1 too, just in case). I use the steam version, so it's in steamapps-common-spore-Data(or DataEP1). And, just to make sure, I also p...
by Darhagonable
Thu May 10, 2018 6:34 am
Forum: Part Mods
Topic: Strange And Beautiful by Peridot [Reupload]
Replies: 8
Views: 2648

Re: Strange And Beautiful by Peridot [Reupload]

ZitoMut wrote:hmm im need key decoder please

Odd. It works for everyone else it seems.
Try again and if it still doesn't work, try on another browser.
by Darhagonable
Sat May 05, 2018 12:42 pm
Forum: Part Mods
Topic: dead
Replies: 157
Views: 41715

Re: dead

Papucrue wrote:Hey guys, what happened to this mod and its owner ? :(
I really would like to get it !

I reuploaded it here viewtopic.php?f=118&t=6619
by Darhagonable
Sat May 05, 2018 12:21 pm
Forum: Part Mods
Topic: Strange And Beautiful by Peridot [Reupload]
Replies: 8
Views: 2648

Strange And Beautiful by Peridot [Reupload]

Stange And Beautiful is a mod made by Peridot which adds some new interesting parts into the game. Since Peridot deleted the downloads for the mod I decided to reupload it. The parts are really cool so it would be a shame if the opportunity to get your hands on it disappeared forever. With that out ...
by Darhagonable
Thu Apr 12, 2018 11:02 am
Forum: Editor Mods
Topic: New Plazas
Replies: 2
Views: 976

Re: New Plazas

I see you also found those unused textures :P FYI the 6 city plazas you were unfamiliar with are: religious city plazas small and large economic city plazas small and large military city plazas small and large all of which are from the 2007 beta versions of spore and are left over. I'm surprised you...
by Darhagonable
Thu Apr 05, 2018 12:13 am
Forum: Mod Request
Topic: Colony Seaports
Replies: 6
Views: 977

Re: Colony Seaports

Oh, I didn't see it before now. I will check it tomorrow when I get back home.
by Darhagonable
Tue Apr 03, 2018 11:59 pm
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 218
Views: 127650

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Run sporemodder you is a good first step. you will see buttons for packing and unpacking.
There is an option to create a new project (new mod) and you can use Explorer to copy files between projects.
by Darhagonable
Tue Apr 03, 2018 10:38 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 218
Views: 127650

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

SPORESPORESPORE wrote:how to use this?

Hard to answer if you wont specify your question more
by Darhagonable
Mon Apr 02, 2018 12:36 pm
Forum: Mod Help
Topic: Old Sporedum Mods
Replies: 10
Views: 1638

Re: Old Sporedum Mods

Yeah that bug is known and ive fixed it for the comming version :P
by Darhagonable
Mon Apr 02, 2018 11:35 am
Forum: Mod Help
Topic: Old Sporedum Mods
Replies: 10
Views: 1638

Re: Old Sporedum Mods

Np :P

I'm not really in any need for testers atm but I'll take that into consideration if I find the need at some point :P
by Darhagonable
Mon Apr 02, 2018 11:31 am
Forum: Mod Request
Topic: Colony Seaports
Replies: 6
Views: 977

Re: Colony Seaports

Hmm if you could find that mod for me I could take a look and maybe even make it a part of the citywalls mod, allow you to choose what seaport to use. No guarantees though
by Darhagonable
Mon Apr 02, 2018 7:05 am
Forum: Mod Request
Topic: Colony Seaports
Replies: 6
Views: 977

Re: Colony Seaports

Pretty sure adding seaports are possible. Question is the functionality of which and how to make it connect with water since the ground around the placed colony get leveled
by Darhagonable
Mon Apr 02, 2018 7:00 am
Forum: Mod Help
Topic: Old Sporedum Mods
Replies: 10
Views: 1638

Re: Old Sporedum Mods

A new version of the citywalls mod is on the way with new walls and improved layout! :D
by Darhagonable
Tue Feb 13, 2018 4:14 am
Forum: Dark Injection
Topic: How to install patch for spore from origin?
Replies: 8
Views: 1255

Re: How to install patch for spore from origin?

Yeah, Rob missed adding unlimited complexity to the cell editors. That should be fixed for the next update unless he forgets it again . :P Yeah skipping cut scenes can be pretty unstable it seems... If it just happened once it could just be a random normal crash and nothing to really worry about. Ju...
by Darhagonable
Mon Feb 12, 2018 7:29 pm
Forum: Dark Injection
Topic: How to install patch for spore from origin?
Replies: 8
Views: 1255

Re: How to install patch for spore from origin?

Before many mods didn't work on steamspore because the game prioritised the packages differently. The new client that came turned originspore into steamspore in that regard and we then found a fix which worked for all versions so now in theory there isn't much of a difference BUT there may and may n...
by Darhagonable
Wed Jan 24, 2018 3:34 pm
Forum: Editor Mods
Topic: Project Bacterioid.
Replies: 7
Views: 2322

Re: Project Bacterioid.

gemboundprism wrote:Does this mod go in DataEP1 or Core Spore Data?

all mods should go in the GA data folder (DataEP1) unless stated otherwise
by Darhagonable
Sat Jan 20, 2018 7:04 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 218
Views: 127650

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

SporeModder 1.1.2 gives an error when packaging any mods. Is there a solution to this problem? Thanks in advance. Screenshot.PNG The problem is solved by changing the settings of the projects. I have this exact same error, which settings need to be changed in order to fix it? If you have the same e...

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