Search found 380 matches

by Darhagonable
Mon May 25, 2020 2:39 pm
Forum: Mod Request
Topic: Is it possible to do a "2D" Creature Editor?
Replies: 9
Views: 606

Re: Is it possible to do a "2D" Creature Editor?

first off when in that file.. click the Modify button. this will add the file to your project. In that file you should find a key with camera in the name. there might be multiple but you should be able to figure it out by the names or by hovering the text. Then you should modify the file name that c...
by Darhagonable
Mon May 25, 2020 1:01 pm
Forum: Mod Request
Topic: Is it possible to do a "2D" Creature Editor?
Replies: 9
Views: 606

Re: Is it possible to do a "2D" Creature Editor?

i added the Game & Graphics file-thing into SMFX, hoping i'd find the file you're talking about, but i only found things that redirect to those files, and not the files themselves, maybe due to my search? Make a new project, name it whatever you want and use Spore (Game & Graphics) as sourc...
by Darhagonable
Mon May 25, 2020 7:28 am
Forum: Mod Request
Topic: Is it possible to do a "2D" Creature Editor?
Replies: 9
Views: 606

Re: Is it possible to do a "2D" Creature Editor?

Hitmonplays wrote:
Darhagonable wrote:you could probably make it yourself, just pick up SporeModder FX and look at editor_setup~\CreatureEditorSetup.prop.prop_t and compare it to CellTemplate.prop.prop_t

how do i add in the thing to SMFX?

?
At what point do you get stuck? How far have you come?
by Darhagonable
Sun May 24, 2020 5:42 am
Forum: Mod Request
Topic: Is it possible to do a "2D" Creature Editor?
Replies: 9
Views: 606

Re: Is it possible to do a "2D" Creature Editor?

That should definitely be possible but i don't see why one would want that lol yeah it was stupid nevermind i guess- it would be for mainly personal purposes, because many people who'd see it would say the exact same thing as you did... i kinda wanna do it for test purposes too i guess? It's not st...
by Darhagonable
Sat May 23, 2020 7:13 pm
Forum: Mod Request
Topic: Is it possible to do a "2D" Creature Editor?
Replies: 9
Views: 606

Re: Is it possible to do a "2D" Creature Editor?

That should definitely be possible but i don't see why one would want that lol
by Darhagonable
Sat May 23, 2020 6:47 pm
Forum: » Stage - Tribal
Topic: Tribal Village Freedom
Replies: 13
Views: 16207

Re: Tribal Village Freedom

The only difference I see is slightly different locations that have an effect of Pathfinding Raiders. what? The mod only changes where one is able to place one's tribal tools the same as Forgottenspore's mod just with a different set of and more precise locations. Path finding for raiders has in no...
by Darhagonable
Sat May 23, 2020 6:23 pm
Forum: » Stage - Civilization
Topic: City Walls (2007 beta walls included)
Replies: 8
Views: 55487

Re: City Walls (2007 beta walls included)

How likely are you to add new walls? Is it possible to add self-created walls to spore? How likely I am depends on what stuff I have available to work with. Since I'm not a modeller myself I would need others to do the models for me like I did with the religious and economic beta walls. So in short...
by Darhagonable
Sat May 23, 2020 6:15 pm
Forum: » Stage - Civilization
Topic: City Walls (2007 beta walls included)
Replies: 8
Views: 55487

Re: City Walls (2007 beta walls included)

MegaPiggy wrote:I added a no walls option lol. It's called "Curvy Style". CityWalls+.package

Nice! For some reason I didn't think about adding a wall-less variant lol :P
by Darhagonable
Tue Aug 13, 2019 5:31 am
Forum: Mod Help
Topic: So, I am new to modding...
Replies: 6
Views: 3167

Re: Re: Re: So, I am new to modding...

Brutez wrote:So I am currently trying SporeMaster FX

SporeModderFX* not SporeMasterFX

Brutez wrote:, and it's very nice! Pretty cool stuff my boilers.

Hope you can make some cool mods with it now! :P
by Darhagonable
Mon Aug 12, 2019 6:15 am
Forum: Tools & Patches
Topic: Spore ModAPI
Replies: 518
Views: 484680

Re: Spore ModAPI

Back like six months ago, when I first downloaded and installed dark injections, I was able to use my steam copy of spore, and it worked. Now, It gives me the message "please use spore mod launcher" (paraphrased). And I can't do anything. How do I fix this? It means you need to launch the...
by Darhagonable
Sun Aug 11, 2019 6:21 pm
Forum: Mod Help
Topic: So, I am new to modding...
Replies: 6
Views: 3167

Re: So, I am new to modding...

Hello world of DavoOnline, it is I, some random guy named Brutez (jakey123 on Spore.com... Original name I know-). Welcome to the community Brutez! :D I've started modding only recently and got a few private ones done, which actually spices up my gameplay. I'm curious what those mods would be :P Wh...
by Darhagonable
Mon Aug 05, 2019 6:29 am
Forum: Downloads
Topic: Bloodly Bite Mod
Replies: 4
Views: 3893

Re: Bloodly Bite Mod

Finally a real blood mod! Great job! :D
by Darhagonable
Thu May 30, 2019 10:02 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Optional feedback buttons?
Replies: 2
Views: 2563

Re: Optional feedback buttons?

Is it possible that you can include an option to remove the feedback buttons or at least make them smaller? I find the one in the editor kind of distracting in its current state (I use the Core Spore UI, so I'm not sure how it is for the other UI options). I understand that it may be kind of essent...
by Darhagonable
Fri Apr 12, 2019 7:13 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 4/12/19)
Replies: 38
Views: 22285

Re: New Editor Backgrounds mod (Updated: 6/4/19)

Hightlyze wrote:i can only use it in test drive. Is this only for the test drive?

Yes, they are only testdrive backgrounds. they surely would be usable for build and paint mode as well but this mod doesn't allow that.
by Darhagonable
Tue Jan 29, 2019 11:42 am
Forum: [WIP] Work In Progress
Topic: [WIP] Sims4Spore UI and More!
Replies: 21
Views: 18994

Re: [WIP] Sims4Spore UI and More!

Hey guys! As from the lack of updates on this project I think you guys have figured out that I kinda stopped working on it. It's been a long time since I last touched it and everytime I start I realize it's a big mess and an headache to continue development on and I would be better of redoing it fro...
by Darhagonable
Thu Jan 17, 2019 10:38 am
Forum: » Stage - Civilization
Topic: City Walls (2007 beta walls included)
Replies: 8
Views: 55487

Re: City Walls (2007 beta walls included)

wow esta si que es una versión mejorada del citywall. El agregado de las ciudades de la beta le dan el toque mágico :D Glad you think so and I'm glad you like the beta walls as well as they took a lot of time and struggling to make work for everyone involved in the process :P (I don't know Spanish ...
by Darhagonable
Sun Dec 16, 2018 5:32 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 4/12/19)
Replies: 38
Views: 22285

Re: New Editor Backgrounds mod

Awesome!
by Darhagonable
Tue Dec 11, 2018 7:01 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 4/12/19)
Replies: 38
Views: 22285

Re: New Editor Backgrounds mod

I do take suggestions! Though I can't quite guarantee I will be able to fulfill them all, or the quality at which I will do so. That said, I will at least try my best! I was thinking the editor backgrounds from the beta versions of spore. like the one shown here: https://youtu.be/8PXiNNXUUF8?t=220 ...
by Darhagonable
Wed Dec 05, 2018 10:22 am
Forum: Editor Mods
Topic: New Editor Backgrounds mod (Updated: 4/12/19)
Replies: 38
Views: 22285

Re: New Editor Backgrounds mod

This mod is really cool! Would you take suggestions for more backgrounds?
by Darhagonable
Thu Nov 08, 2018 11:50 am
Forum: General Discussion
Topic: The Cell Stage's hidden "World_Random".
Replies: 2
Views: 5043

Re: The Cell Stage's hidden "World_Random".

this is really interesting! would be cool if one managed to activate it through a mod at some point

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