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by marrow30
Sun Jan 22, 2017 8:14 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 3647

Re: adventures don't work D:

OK my parts are back, that's good! :D

less triggered now but still have no short loading time :/
by marrow30
Sun Jan 22, 2017 8:05 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 3647

Re: adventures don't work D:

1. ALL OF THE PIECES FOR DARK INJECTION ARE GONE!!!! EVEN IN ALREADY MADE CREATURES!!! accept all of the custom pieces. (Because of this, I'm feeling like buying out Darkspore remains is going to be the only future for Dark Injection.) 2.I keep on closing it on the tab mode on the red x on the corne...
by marrow30
Sun Jan 22, 2017 7:32 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 3647

Re: adventures don't work D:

even after the changes... And if you saw, all of the DI pieces are replaced and now I AM TRIGGERED...

would it be a problem if I keep closing spore as a tab on the X other than on the program?
by marrow30
Sun Jan 22, 2017 7:31 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 3647

Re: adventures don't work D:

I've been loading an empty adventure for 2 minutes now
by marrow30
Sun Jan 22, 2017 6:37 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 3647

Re: adventures don't work D:

K...

SPORE Data (2-3) 2 folders "Config" and "Locale" are at the top


SPORE EP1 Data (1)
by marrow30
Fri Jan 20, 2017 11:40 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 3647

Re: adventures don't work D:

having the same problem, but don't have any of those mods! :(

accept:

1. Adventureprops v4
2. Force-save (obviously)
by marrow30
Thu Jan 19, 2017 12:37 pm
Forum: Mod Request
Topic: Cyborg archetype mod
Replies: 4
Views: 1392

Cyborg archetype mod

Let's say that you're species is a cyborg species with a collective mind, it doesn't really go well with the game play.

but maybe when after you defeat a race, you get to edit them at you're will as an assimilated empire!

(basically a Borg mod)
by marrow30
Thu Jan 19, 2017 12:29 pm
Forum: Mod Request
Topic: Logo-paint mod
Replies: 0
Views: 523

Logo-paint mod

Almost everyone has a signified species/team in spore, but the symbols cant be placed down on creations, without making it physically pop out of the creation. Sow what if there was a mod where you can upload images and put them onto armor, vehicles, and buildings!
by marrow30
Thu Jan 19, 2017 12:13 pm
Forum: Mod Request
Topic: Drivable Vehicle
Replies: 3
Views: 1286

Re: Drivable Vehicle

NOTHING IS IMPOSSIBLE WITH THE POWER OF C0D3!!!!!!!

(it sounds cheesy, but it's true!)
by marrow30
Thu Jan 19, 2017 12:08 pm
Forum: Mod Request
Topic: Creature Posing Editor
Replies: 7
Views: 2669

Re: Creature Posing Editor

Taking it above and beyond!!!!!

a frame by frame animation system!!!!

(see the game, Hybrid Animals for reference)
by marrow30
Thu Jan 19, 2017 12:04 pm
Forum: Mod Request
Topic: Bioluminescence Mod Request-ish Thing
Replies: 7
Views: 2617

Re: Bioluminescence Mod Request-ish Thing

Going back to the funding of Darkspore remnants! with Darkspore code, this would be easy to make!
by marrow30
Thu Jan 19, 2017 12:02 pm
Forum: Mod Request
Topic: transparent windows?
Replies: 4
Views: 2066

Re: transparent windows?

I would indeed enjoy that, but the amount of work put into that would be a couple of years (that is a guess)
by marrow30
Thu Jan 19, 2017 10:07 am
Forum: Modding
Topic: Dark Abilities for Dark Injection
Replies: 35
Views: 16921

Re: Dark Abilities for Dark Injection

Compatible with V9.R???
by marrow30
Wed Jan 18, 2017 3:28 pm
Forum: DI 9.r suggestions, ideas, and contributions
Topic: INSANE idea!!!!
Replies: 12
Views: 2157

INSANE idea!!!!

What if we made a fundraiser for getting remnants of Darkspore code! (currently discussing with Davo as well) this will enable easier ways of inserting... 1. music from levels 2. SHINY GRAPHICS!!! YAAAAY!!! 3. animations 4. effects, lights, that cool thing that happens with the Darkspore parts that ...
by marrow30
Wed Jan 18, 2017 3:02 pm
Forum: DI 9.r Bug Reports
Topic: Darkspore paints problem
Replies: 6
Views: 1744

Re: Darkspore paints problem

Yeah, the magma pieces have no magma. That's a bit uneventful!
by marrow30
Wed Jan 18, 2017 2:49 pm
Forum: Mod Request
Topic: Bionicle Parts in Spore
Replies: 1
Views: 678

Re: Bionicle Parts in Spore

I guess if a modder had a 3D scanner, they could import the 3D model into spore. Yet I cannot do this, because I do not mod at ALL. (but it would be cool to find out how to!)
by marrow30
Thu Jan 05, 2017 3:13 pm
Forum: Dark Injection 9.r Public Beta
Topic: Current DI 9.r Beta Release (Currently 2.1.6)
Replies: 145
Views: 88149

Re: Current DI 9.r Beta Release (Currently 2.0.6)

didn't work, any other ways?
by marrow30
Thu Jan 05, 2017 2:50 pm
Forum: Dark Injection 9.r Public Beta
Topic: Current DI 9.r Beta Release (Currently 2.1.6)
Replies: 145
Views: 88149

Re: Current DI 9.r Beta Release (Currently 2.0.6)

something is wrong with the save

when I try to save, the game says "the creation cannot be saved"

is there any way to fix that? because currently I cannot save any creations. :( :cry:
by marrow30
Mon Jul 13, 2015 3:58 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 368
Views: 246473

Re: CamBen Color Pack (AKA Knurlies Mod)

how do you download the color pack?

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