Search found 21 matches
- Tue Jun 01, 2021 10:37 pm
- Forum: Help
- Topic: Spore ModAPI not working on steam
- Replies: 6
- Views: 5831
Re: Spore ModAPI not working on steam
Problem fixed! I needed to install Spore from Origin to get around the issue.
- Mon May 31, 2021 12:52 pm
- Forum: Help
- Topic: Spore ModAPI not working on steam
- Replies: 6
- Views: 5831
Spore ModAPI not working on steam
Hello everyone, I'm having a bit of an issue with modapi at the moment. I have steam's spore installed on a windows VM, and when I try to launch the ModAPI Launcher, it gives me the error to launch the game with the ModAPI launcher. I only have the current version of Dark Injection installed, and be...
- Sun Jan 22, 2017 8:14 am
- Forum: Help
- Topic: adventures don't work D:
- Replies: 17
- Views: 16238
Re: adventures don't work D:
OK my parts are back, that's good!
less triggered now but still have no short loading time :/
less triggered now but still have no short loading time :/
- Sun Jan 22, 2017 8:05 am
- Forum: Help
- Topic: adventures don't work D:
- Replies: 17
- Views: 16238
Re: adventures don't work D:
1. ALL OF THE PIECES FOR DARK INJECTION ARE GONE!!!! EVEN IN ALREADY MADE CREATURES!!! accept all of the custom pieces. (Because of this, I'm feeling like buying out Darkspore remains is going to be the only future for Dark Injection.) 2.I keep on closing it on the tab mode on the red x on the corne...
- Sun Jan 22, 2017 7:32 am
- Forum: Help
- Topic: adventures don't work D:
- Replies: 17
- Views: 16238
Re: adventures don't work D:
even after the changes... And if you saw, all of the DI pieces are replaced and now I AM TRIGGERED...
would it be a problem if I keep closing spore as a tab on the X other than on the program?
would it be a problem if I keep closing spore as a tab on the X other than on the program?
- Sun Jan 22, 2017 7:31 am
- Forum: Help
- Topic: adventures don't work D:
- Replies: 17
- Views: 16238
Re: adventures don't work D:
I've been loading an empty adventure for 2 minutes now
- Sun Jan 22, 2017 6:37 am
- Forum: Help
- Topic: adventures don't work D:
- Replies: 17
- Views: 16238
Re: adventures don't work D:
K...
SPORE Data (2-3) 2 folders "Config" and "Locale" are at the top
SPORE EP1 Data (1)
SPORE Data (2-3) 2 folders "Config" and "Locale" are at the top
SPORE EP1 Data (1)
- Fri Jan 20, 2017 11:40 am
- Forum: Help
- Topic: adventures don't work D:
- Replies: 17
- Views: 16238
Re: adventures don't work D:
having the same problem, but don't have any of those mods!
accept:
1. Adventureprops v4
2. Force-save (obviously)
accept:
1. Adventureprops v4
2. Force-save (obviously)
- Thu Jan 19, 2017 12:37 pm
- Forum: Mod Ideas
- Topic: Cyborg archetype mod
- Replies: 4
- Views: 6259
Cyborg archetype mod
Let's say that you're species is a cyborg species with a collective mind, it doesn't really go well with the game play.
but maybe when after you defeat a race, you get to edit them at you're will as an assimilated empire!
(basically a Borg mod)
but maybe when after you defeat a race, you get to edit them at you're will as an assimilated empire!
(basically a Borg mod)
- Thu Jan 19, 2017 12:29 pm
- Forum: Mod Ideas
- Topic: Logo-paint mod
- Replies: 0
- Views: 2654
Logo-paint mod
Almost everyone has a signified species/team in spore, but the symbols cant be placed down on creations, without making it physically pop out of the creation. Sow what if there was a mod where you can upload images and put them onto armor, vehicles, and buildings!
- Thu Jan 19, 2017 12:13 pm
- Forum: Mod Ideas
- Topic: Drivable Vehicle
- Replies: 3
- Views: 4919
Re: Drivable Vehicle
NOTHING IS IMPOSSIBLE WITH THE POWER OF C0D3!!!!!!!
(it sounds cheesy, but it's true!)
(it sounds cheesy, but it's true!)
- Thu Jan 19, 2017 12:08 pm
- Forum: Mod Ideas
- Topic: Creature Posing Editor
- Replies: 7
- Views: 8592
Re: Creature Posing Editor
Taking it above and beyond!!!!!
a frame by frame animation system!!!!
(see the game, Hybrid Animals for reference)
a frame by frame animation system!!!!
(see the game, Hybrid Animals for reference)
- Thu Jan 19, 2017 12:04 pm
- Forum: Mod Ideas
- Topic: Bioluminescence Mod Request-ish Thing
- Replies: 7
- Views: 8724
Re: Bioluminescence Mod Request-ish Thing
Going back to the funding of Darkspore remnants! with Darkspore code, this would be easy to make!
- Thu Jan 19, 2017 12:02 pm
- Forum: Mod Ideas
- Topic: transparent windows?
- Replies: 4
- Views: 7481
Re: transparent windows?
I would indeed enjoy that, but the amount of work put into that would be a couple of years (that is a guess)
- Thu Jan 19, 2017 10:07 am
- Forum: Modding
- Topic: Dark Abilities for Dark Injection
- Replies: 35
- Views: 51654
Re: Dark Abilities for Dark Injection
Compatible with V9.R???
- Wed Jan 18, 2017 3:36 pm
- Forum: Fixed Bugs
- Topic: No Helix comp. button in editors
- Replies: 3
- Views: 3516
- Wed Jan 18, 2017 3:28 pm
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: INSANE idea!!!!
- Replies: 12
- Views: 14199
INSANE idea!!!!
What if we made a fundraiser for getting remnants of Darkspore code! (currently discussing with Davo as well) this will enable easier ways of inserting... 1. music from levels 2. SHINY GRAPHICS!!! YAAAAY!!! 3. animations 4. effects, lights, that cool thing that happens with the Darkspore parts that ...
- Wed Jan 18, 2017 3:09 pm
- Forum: Fixed Bugs
- Topic: No Helix comp. button in editors
- Replies: 3
- Views: 3516
No Helix comp. button in editors
this disables the users from 2 glitches... 1. creature statues in game. (pretty important for creative uses such as towns, creature ships, "bio masses", etc.) 2. captain-to-creature conversion (makes life a bit easier when making a re-creation) not trying to push you, but it would be nice ...
- Wed Jan 18, 2017 3:02 pm
- Forum: Fixed Bugs
- Topic: Darkspore paints problem
- Replies: 6
- Views: 8155
Re: Darkspore paints problem
Yeah, the magma pieces have no magma. That's a bit uneventful!
- Wed Jan 18, 2017 2:49 pm
- Forum: Mod Ideas
- Topic: Bionicle Parts in Spore
- Replies: 1
- Views: 4224
Re: Bionicle Parts in Spore
I guess if a modder had a 3D scanner, they could import the 3D model into spore. Yet I cannot do this, because I do not mod at ALL. (but it would be cool to find out how to!)