Search found 21 matches

by marrow30
Tue Jun 01, 2021 10:37 pm
Forum: Help
Topic: Spore ModAPI not working on steam
Replies: 6
Views: 5831

Re: Spore ModAPI not working on steam

Problem fixed! I needed to install Spore from Origin to get around the issue.
by marrow30
Mon May 31, 2021 12:52 pm
Forum: Help
Topic: Spore ModAPI not working on steam
Replies: 6
Views: 5831

Spore ModAPI not working on steam

Hello everyone, I'm having a bit of an issue with modapi at the moment. I have steam's spore installed on a windows VM, and when I try to launch the ModAPI Launcher, it gives me the error to launch the game with the ModAPI launcher. I only have the current version of Dark Injection installed, and be...
by marrow30
Sun Jan 22, 2017 8:14 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 16238

Re: adventures don't work D:

OK my parts are back, that's good! :D

less triggered now but still have no short loading time :/
by marrow30
Sun Jan 22, 2017 8:05 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 16238

Re: adventures don't work D:

1. ALL OF THE PIECES FOR DARK INJECTION ARE GONE!!!! EVEN IN ALREADY MADE CREATURES!!! accept all of the custom pieces. (Because of this, I'm feeling like buying out Darkspore remains is going to be the only future for Dark Injection.) 2.I keep on closing it on the tab mode on the red x on the corne...
by marrow30
Sun Jan 22, 2017 7:32 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 16238

Re: adventures don't work D:

even after the changes... And if you saw, all of the DI pieces are replaced and now I AM TRIGGERED...

would it be a problem if I keep closing spore as a tab on the X other than on the program?
by marrow30
Sun Jan 22, 2017 7:31 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 16238

Re: adventures don't work D:

I've been loading an empty adventure for 2 minutes now
by marrow30
Sun Jan 22, 2017 6:37 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 16238

Re: adventures don't work D:

K...

SPORE Data (2-3) 2 folders "Config" and "Locale" are at the top


SPORE EP1 Data (1)
by marrow30
Fri Jan 20, 2017 11:40 am
Forum: Help
Topic: adventures don't work D:
Replies: 17
Views: 16238

Re: adventures don't work D:

having the same problem, but don't have any of those mods! :(

accept:

1. Adventureprops v4
2. Force-save (obviously)
by marrow30
Thu Jan 19, 2017 12:37 pm
Forum: Mod Ideas
Topic: Cyborg archetype mod
Replies: 4
Views: 6259

Cyborg archetype mod

Let's say that you're species is a cyborg species with a collective mind, it doesn't really go well with the game play.

but maybe when after you defeat a race, you get to edit them at you're will as an assimilated empire!

(basically a Borg mod)
by marrow30
Thu Jan 19, 2017 12:29 pm
Forum: Mod Ideas
Topic: Logo-paint mod
Replies: 0
Views: 2654

Logo-paint mod

Almost everyone has a signified species/team in spore, but the symbols cant be placed down on creations, without making it physically pop out of the creation. Sow what if there was a mod where you can upload images and put them onto armor, vehicles, and buildings!
by marrow30
Thu Jan 19, 2017 12:13 pm
Forum: Mod Ideas
Topic: Drivable Vehicle
Replies: 3
Views: 4919

Re: Drivable Vehicle

NOTHING IS IMPOSSIBLE WITH THE POWER OF C0D3!!!!!!!

(it sounds cheesy, but it's true!)
by marrow30
Thu Jan 19, 2017 12:08 pm
Forum: Mod Ideas
Topic: Creature Posing Editor
Replies: 7
Views: 8592

Re: Creature Posing Editor

Taking it above and beyond!!!!!

a frame by frame animation system!!!!

(see the game, Hybrid Animals for reference)
by marrow30
Thu Jan 19, 2017 12:04 pm
Forum: Mod Ideas
Topic: Bioluminescence Mod Request-ish Thing
Replies: 7
Views: 8724

Re: Bioluminescence Mod Request-ish Thing

Going back to the funding of Darkspore remnants! with Darkspore code, this would be easy to make!
by marrow30
Thu Jan 19, 2017 12:02 pm
Forum: Mod Ideas
Topic: transparent windows?
Replies: 4
Views: 7481

Re: transparent windows?

I would indeed enjoy that, but the amount of work put into that would be a couple of years (that is a guess)
by marrow30
Thu Jan 19, 2017 10:07 am
Forum: Modding
Topic: Dark Abilities for Dark Injection
Replies: 35
Views: 51654

Re: Dark Abilities for Dark Injection

Compatible with V9.R???
by marrow30
Wed Jan 18, 2017 3:36 pm
Forum: Fixed Bugs
Topic: No Helix comp. button in editors
Replies: 3
Views: 3516

Re: No Helix comp. button in editors

Thanks!
by marrow30
Wed Jan 18, 2017 3:28 pm
Forum: DI 9.r suggestions, ideas, and contributions
Topic: INSANE idea!!!!
Replies: 12
Views: 14199

INSANE idea!!!!

What if we made a fundraiser for getting remnants of Darkspore code! (currently discussing with Davo as well) this will enable easier ways of inserting... 1. music from levels 2. SHINY GRAPHICS!!! YAAAAY!!! 3. animations 4. effects, lights, that cool thing that happens with the Darkspore parts that ...
by marrow30
Wed Jan 18, 2017 3:09 pm
Forum: Fixed Bugs
Topic: No Helix comp. button in editors
Replies: 3
Views: 3516

No Helix comp. button in editors

this disables the users from 2 glitches... 1. creature statues in game. (pretty important for creative uses such as towns, creature ships, "bio masses", etc.) 2. captain-to-creature conversion (makes life a bit easier when making a re-creation) not trying to push you, but it would be nice ...
by marrow30
Wed Jan 18, 2017 3:02 pm
Forum: Fixed Bugs
Topic: Darkspore paints problem
Replies: 6
Views: 8155

Re: Darkspore paints problem

Yeah, the magma pieces have no magma. That's a bit uneventful!
by marrow30
Wed Jan 18, 2017 2:49 pm
Forum: Mod Ideas
Topic: Bionicle Parts in Spore
Replies: 1
Views: 4224

Re: Bionicle Parts in Spore

I guess if a modder had a 3D scanner, they could import the 3D model into spore. Yet I cannot do this, because I do not mod at ALL. (but it would be cool to find out how to!)

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