Search found 134 matches

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Mon Mar 04, 2019 4:44 am
Forum: Help
Topic: help? dark injection changes original spore soundtrack.
Replies: 1
Views: 5166

Re: help? dark injection changes original spore soundtrack.

1. Open up the Spore ModAPI Easy Uninstaller,

2. Click on the gear icon next to Dark Injection. And then uncheck "Darkspore UI Audio"

3. Click Apply

OR locate your Spore DataEP1 folder, find "!!!!!!2019_DI_9_r_Beta2-3-2_UI-Audio_stable.package" and remove it from the folder.
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Fri Nov 02, 2018 7:25 am
Forum: Part Mods
Topic: Dinosaur Parts Mod v1.4 (Updated 4/26/21 - Mammals Update)
Replies: 121
Views: 117501

Re: Dinosaur Parts Mod v1.1

Could you please make versions of these parts without eyes and protruding teeth? Give your dinosaurs komodo-kissers, because that's how reptile lips work. The foramina (small holes near the teeth) mark the beginning of the lips.
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Thu Oct 18, 2018 4:27 am
Forum: Part Mods
Topic: INTEGRATED INTEGUMENT v1.1 - The Fur Mod
Replies: 25
Views: 75928

Re: INTEGRATED INTEGUMENT v1.1 - The Fur Mod

I am officially beginning work on the next update (v2.0)--and it will include feathers and new fur! Here's some sketches of what to expect: https://cdn.discordapp.com/attachments/310586553418383360/484535287352000512/unknown.png OH YES! I'll be making badass anatomically accurate raptors and other ...
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Sat Oct 06, 2018 5:41 am
Forum: Miscellaneous Mods
Topic: [UPE] Infinite Part Scaling
Replies: 40
Views: 109908

Re: [UPR] Infinite Part Scaling

I installed both mods using the Spore ModAPI Launcher Easy Installer (the latest releases, too). Yet it doesn't work. But other ModAPI mods do work
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Tue Aug 28, 2018 2:02 pm
Forum: DI 9.r Bug Reports
Topic: Creature stage unlocking only mouths?
Replies: 2
Views: 6374

Re: Creature stage unlocking only mouths?

However, not too long ago, I stumbled across a possible answer to why the issue occurs, so if all goes according to plan, this issue may finally be resolved, for the next Public Beta. FUUUUUUUUCKKK YEEEEAHHHHHHHH now when is musiconv coming out, I just made my parent buy the Saurian soundtrack for ...
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Tue Aug 28, 2018 1:04 am
Forum: [WIP] Work In Progress
Topic: Insane's HD Part Textures (Massively Overhauled)
Replies: 5
Views: 15499

Re: Insane's HD Part Textures

To be honest, the bumpmaps on the robot eye and foot of the Grox feel a bit out of place, it is smooth metal after all.
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Mon Jul 30, 2018 11:22 pm
Forum: Tools & Patches
Topic: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool
Replies: 24
Views: 30244

Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

I'll just...assume that was intended as a compliment, rather than a brutally savage roast of epic proportions ._. No, it's just that I'm willing to wait a bit more for the new DI version, to get this. Because this here.. We should've been working on it since SporeModder was first created. But you s...
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Mon Jul 30, 2018 12:19 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Make the DI parts not unlockable in the Creature Stage
Replies: 4
Views: 8933

Re: Make the DI parts not unlockable in the Creature Stage

Unfortunately, there doesn't seem to be a way to just make them not be unlockable. That having been said, the Core Part Pages component exists, and therefore can be disabled, which does accomplish the goal of making the parts not be unlockable. None of the other parts are unlockable at all, current...
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Sun Jul 29, 2018 8:28 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Make the DI parts not unlockable in the Creature Stage
Replies: 4
Views: 8933

Re: Make the DI parts not unlockable in the Creature Stage

Unfortunately, there doesn't seem to be a way to just make them not be unlockable. That having been said, the Core Part Pages component exists, and therefore can be disabled, which does accomplish the goal of making the parts not be unlockable. None of the other parts are unlockable at all, current...
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Sun Jul 29, 2018 8:23 am
Forum:
Topic: need help with finding the right mods..
Replies: 14
Views: 43801

Re: need help with finding the right mods..

You need to install the Spore ModAPI launcher. And then open up the Spore ModAPI Easy Installer with administrator permissions, and open the DI9R .sporemod file. An installer should open, through which you can select the mod components you want. Once satisfied, click the install button. If you have ...
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Sun Jul 29, 2018 7:28 am
Forum: Tools & Patches
Topic: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool
Replies: 24
Views: 30244

Re: [WIP] MusiConv: a comprehensive, easy-to-use Adventure Music mod tool

Can't wait for it to come out. In-fact, I'd much rather have this than the new DI version at the moment. No rush though
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Thu Jul 26, 2018 12:51 pm
Forum: Tools & Patches
Topic: Spore SNR Importer (adventure music mod tool)
Replies: 20
Views: 39155

Re: Spore SNR Importer (adventure music mod tool)

rob55rod wrote:
TheUltraCube6723 wrote:
rob55rod wrote: It doesn't handle the conversion from mp3 to SNR, but it does do basically everything after that.
Then what am I supposed to do to convert MP3 to SNR? Use the tutorial in this thread?
Use the tutorial on Sporepedia2.
I tried, but it's in portuguese/spanish, is there a good translation of it?
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Thu Jul 26, 2018 2:25 am
Forum: DI 9.r suggestions, ideas, and contributions
Topic: Make the DI parts not unlockable in the Creature Stage
Replies: 4
Views: 8933

Make the DI parts not unlockable in the Creature Stage

I really don't want DI parts to be unlockable in the Creature Stage, it greatly hinders my progress in getting parts. While uninstalling DI 9.R and re-installing the wanted features (Half-black UI, Genetic Modifier, Infinite Complexity, DI Audio and Text) works, that doesn't come without a LOT of cr...
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Thu Jul 26, 2018 2:18 am
Forum: Tools & Patches
Topic: Spore SNR Importer (adventure music mod tool)
Replies: 20
Views: 39155

Re: Spore SNR Importer (adventure music mod tool)

According to Rob55Rod, this mod can convert .mp3 files into .SNR files AND create all of the files needed to compile a Music Mod, correct? I followed the instructions, and it didn't quite work, I need some help. It doesn't handle the conversion from mp3 to SNR, but it does do basically everything a...
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Wed Jul 25, 2018 4:40 am
Forum: Tools & Patches
Topic: Spore SNR Importer (adventure music mod tool)
Replies: 20
Views: 39155

Re: Spore SNR Importer (adventure music mod tool)

According to Rob55Rod, this mod can convert .mp3 files into .SNR files AND create all of the files needed to compile a Music Mod, correct? I followed the instructions, and it didn't quite work, I need some help.
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Wed Jul 25, 2018 1:03 am
Forum: Miscellaneous Mods
Topic: Enhanced Planet Lighting: Darker Nights! Yellow-tinted mornings! And so much more!
Replies: 8
Views: 19282

Re: Enhanced Planet Lighting: Darker Nights! Yellow-tinted mornings! And so much more!

rob55rod wrote:
TheUltraCube6723 wrote:I plan to make it the first easily accessible shader for everybody. So that even the most idiotic noobs can enjoy a better experience.
BentLent98 already beat you to that on SMC, with his PBR mod thing.
Oh well, may the least lazy and procrastinating win! Could you link me to the mod?
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Fri Jul 20, 2018 12:58 am
Forum: Miscellaneous Mods
Topic: Enhanced Planet Lighting: Darker Nights! Yellow-tinted mornings! And so much more!
Replies: 8
Views: 19282

Re: Enhanced Planet Lighting: Darker Nights! Yellow-tinted mornings! And so much more!

First of all, I love the concept and everything looks great, expect for me the shadows are glitchy in that they more often than not disappear depending on your perspective. The water animation, didn't really see any major difference. Overall it's great, except for the shadows for now. Great work! H...
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Sat Jun 30, 2018 12:47 pm
Forum: Creatures
Topic: Some random creations
Replies: 18
Views: 23301

Re: Some random creations

I actually really like that Dilophosaurus, it's anatomy is pretty good, you even pronated the hands correctly (for theropoda, its ancestors, and its descendants) While feathers would likely be present on Dilophosaurus, and all other primitive dinosaurs. They probably had these primitive 'proto-feath...
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Tue Jun 26, 2018 9:18 am
Forum: [WIP] Work In Progress
Topic: Bet's Custom Music
Replies: 24
Views: 33491

Re: Bet's Custom Music

How do you convert MP3 to .SNR files usable by Spore? Or make MP3 files usable by Spore in general? I really want to make a music mod

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