Search found 16 matches
- Tue Feb 27, 2018 2:41 pm
- Forum: Mod Discussion
- Topic: So how is the SporeAPI doing?
- Replies: 2
- Views: 6062
Re: So how is the SporeAPI doing?
must've been a glitch
- Mon Feb 26, 2018 7:27 pm
- Forum: Mod Discussion
- Topic: So how is the SporeAPI doing?
- Replies: 2
- Views: 6062
So how is the SporeAPI doing?
I read about the SporeAPI a few months ago, and apparently you could use it to add all-new features to the game. So is this fully developed? If so, has anyone used it to its full potential?
- Wed Aug 02, 2017 5:31 pm
- Forum: Mod Discussion
- Topic: SporeAPI?
- Replies: 1
- Views: 5032
SporeAPI?
What can this tool do exactly? What are the limits? If the user can create features in C++, how can they be implemented into the game's files? I have so many questions and so few answers
- Mon Jul 31, 2017 7:39 pm
- Forum: Mod Discussion
- Topic: Space Dialogue
- Replies: 0
- Views: 3277
Space Dialogue
Hey guys, is there a way to edit the dialogue options and responses between you and empires? The .cnv files are encrypted but if there is another way to do this pls help
- Fri Jun 09, 2017 8:21 pm
- Forum: Mod Discussion
- Topic: Creating a custom editor background (help)
- Replies: 7
- Views: 7981
Re: Creating a custom editor background (help)
never mind, there's not even a .gmdl, what should I do?
- Fri Jun 09, 2017 8:16 pm
- Forum: Mod Discussion
- Topic: Creating a custom editor background (help)
- Replies: 7
- Views: 7981
Re: Creating a custom editor background (help)
When I import the .rw4 to blender, all I can see is the mesh, should I use the .gmdl
- Fri Jun 09, 2017 7:46 pm
- Forum: Mod Discussion
- Topic: Creating a custom editor background (help)
- Replies: 7
- Views: 7981
Re: Creating a custom editor background (help)
Also, now that I have found the meshes for the editors, where might the textures be?
- Fri Jun 09, 2017 6:50 pm
- Forum: Mod Discussion
- Topic: Creating a custom editor background (help)
- Replies: 7
- Views: 7981
Re: Creating a custom editor background (help)
thanks, is it possible that there will be a guide to Spore's files in the future? I always get lost
- Fri Jun 09, 2017 5:59 pm
- Forum: Mod Discussion
- Topic: Creating a custom editor background (help)
- Replies: 7
- Views: 7981
Creating a custom editor background (help)
Does anyone know where the files for the editor backgrounds are located? Pls help
- Fri Jun 09, 2017 4:26 pm
- Forum: Mod Ideas
- Topic: No more stupid movements
- Replies: 7
- Views: 8094
Re: No more stupid movements
oh, cool, do you have a link?
- Thu Jun 08, 2017 5:28 pm
- Forum: Mod Ideas
- Topic: No more stupid movements
- Replies: 7
- Views: 8094
No more stupid movements
I'm sure this is a simple fix, but I have little to no idea on how to use SporeMaster or Sporemodder. So, what I request is a fix in the editor. Similar to the creature editor in the 2005 and 2006 betas, I don't want the creature to move around while I'm editing it. That means no shaking its head ye...
- Fri Feb 10, 2017 9:15 am
- Forum: Mod Ideas
- Topic: Spore .cnv files?
- Replies: 0
- Views: 2754
Spore .cnv files?
I can't open the spore .cnv files, which are responsible for the dialogue in the space stage. Can someone please tell me how to open them or give me some kind of mod to open them? pls
- Sun Nov 20, 2016 11:04 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 615790
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
guys pls. how do you open one of the game's .package files to edit it
- Sun Oct 30, 2016 8:25 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 615790
Re: SporeModder - Animated parts, custom effects, skinpaints and much more!
Help! How can I open a package (Ex.: Spore_Graphics.package) and edit the contents inside? Video tutorials would be greatly appreciated.
- Sun Sep 11, 2016 10:59 am
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 223
- Views: 615790
Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]
I downloaded the pre-alpha, it works great for the most part but how can I put my models into Spore so I can throw them into an adventure or something
- Thu Apr 07, 2016 9:50 am
- Forum: Mod Ideas
- Topic: Some kind of server?
- Replies: 2
- Views: 4624
Some kind of server?
I know it's a long shot, but would it be possible to implement some kind of server into the space stage? It's been done with Skyrim and I was wondering if it could be done with Spore, even a LAN server. If anyone knows how to do it if it's possible, you'd be helping the Spore community greatly.