Search found 16 matches

Go to advanced search

by eekskekdje
Tue Feb 27, 2018 2:41 pm
Forum: Mod Discussion
Topic: So how is the SporeAPI doing?
Replies: 2
Views: 903

Re: So how is the SporeAPI doing?

must've been a glitch
by eekskekdje
Mon Feb 26, 2018 7:27 pm
Forum: Mod Discussion
Topic: So how is the SporeAPI doing?
Replies: 2
Views: 903

So how is the SporeAPI doing?

I read about the SporeAPI a few months ago, and apparently you could use it to add all-new features to the game. So is this fully developed? If so, has anyone used it to its full potential?
by eekskekdje
Wed Aug 02, 2017 5:31 pm
Forum: Mod Discussion
Topic: SporeAPI?
Replies: 1
Views: 996

SporeAPI?

What can this tool do exactly? What are the limits? If the user can create features in C++, how can they be implemented into the game's files? I have so many questions and so few answers
by eekskekdje
Mon Jul 31, 2017 7:39 pm
Forum: Mod Discussion
Topic: Space Dialogue
Replies: 0
Views: 713

Space Dialogue

Hey guys, is there a way to edit the dialogue options and responses between you and empires? The .cnv files are encrypted but if there is another way to do this pls help
by eekskekdje
Fri Jun 09, 2017 8:21 pm
Forum: Mod Discussion
Topic: Creating a custom editor background (help)
Replies: 7
Views: 1641

Re: Creating a custom editor background (help)

never mind, there's not even a .gmdl, what should I do?
by eekskekdje
Fri Jun 09, 2017 8:16 pm
Forum: Mod Discussion
Topic: Creating a custom editor background (help)
Replies: 7
Views: 1641

Re: Creating a custom editor background (help)

When I import the .rw4 to blender, all I can see is the mesh, should I use the .gmdl
by eekskekdje
Fri Jun 09, 2017 7:46 pm
Forum: Mod Discussion
Topic: Creating a custom editor background (help)
Replies: 7
Views: 1641

Re: Creating a custom editor background (help)

Also, now that I have found the meshes for the editors, where might the textures be?
by eekskekdje
Fri Jun 09, 2017 6:50 pm
Forum: Mod Discussion
Topic: Creating a custom editor background (help)
Replies: 7
Views: 1641

Re: Creating a custom editor background (help)

thanks, is it possible that there will be a guide to Spore's files in the future? I always get lost
by eekskekdje
Fri Jun 09, 2017 5:59 pm
Forum: Mod Discussion
Topic: Creating a custom editor background (help)
Replies: 7
Views: 1641

Creating a custom editor background (help)

Does anyone know where the files for the editor backgrounds are located? Pls help
by eekskekdje
Fri Jun 09, 2017 4:26 pm
Forum: Mod Request
Topic: No more stupid movements
Replies: 7
Views: 1786

Re: No more stupid movements

oh, cool, do you have a link?
by eekskekdje
Thu Jun 08, 2017 5:28 pm
Forum: Mod Request
Topic: No more stupid movements
Replies: 7
Views: 1786

No more stupid movements

I'm sure this is a simple fix, but I have little to no idea on how to use SporeMaster or Sporemodder. So, what I request is a fix in the editor. Similar to the creature editor in the 2005 and 2006 betas, I don't want the creature to move around while I'm editing it. That means no shaking its head ye...
by eekskekdje
Fri Feb 10, 2017 9:15 am
Forum: Mod Request
Topic: Spore .cnv files?
Replies: 0
Views: 725

Spore .cnv files?

I can't open the spore .cnv files, which are responsible for the dialogue in the space stage. Can someone please tell me how to open them or give me some kind of mod to open them? pls
by eekskekdje
Sun Nov 20, 2016 11:04 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 219
Views: 132832

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

guys pls. how do you open one of the game's .package files to edit it
by eekskekdje
Sun Oct 30, 2016 8:25 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 219
Views: 132832

Re: SporeModder - Animated parts, custom effects, skinpaints and much more!

Help! How can I open a package (Ex.: Spore_Graphics.package) and edit the contents inside? Video tutorials would be greatly appreciated.
by eekskekdje
Sun Sep 11, 2016 10:59 am
Forum: Tools & Patches
Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
Replies: 219
Views: 132832

Re: SporeModder - The new Spore modding tool!! [WIP] [PRE-ALPHA AVAILABLE!]

I downloaded the pre-alpha, it works great for the most part but how can I put my models into Spore so I can throw them into an adventure or something
by eekskekdje
Thu Apr 07, 2016 9:50 am
Forum: Mod Request
Topic: Some kind of server?
Replies: 2
Views: 1430

Some kind of server?

I know it's a long shot, but would it be possible to implement some kind of server into the space stage? It's been done with Skyrim and I was wondering if it could be done with Spore, even a LAN server. If anyone knows how to do it if it's possible, you'd be helping the Spore community greatly.

Go to advanced search

cron