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by GIRGHGH
Mon Jun 22, 2015 10:10 pm
Forum: Miscellaneous Mods
Topic: [WIP] 2006 UX - it's like 2006 Spore!
Replies: 67
Views: 16037
Gender: None specified

Re: [WIP] 2006 UX - it's like 2006 Spore!

Nope. I haven't had much opportunity to work on this recently, as there was a bit of a crunch at the end of the school year, and now I'm stuck on vacation. But that will only last for another week or so, at which point I'll be able to get back to work :D Chances are, SporeModder will probably be ne...
by GIRGHGH
Thu Jun 18, 2015 11:22 am
Forum: Mod Request
Topic: New weapons
Replies: 25
Views: 4968
Gender: None specified

Re: New weapons

rob55rod wrote:
grandrice wrote:
Camßεn wrote:I'm almost certain that this isn't possible.


Not even if we edit base files? Like, physically change Spore's code?

That'd do it. Good luck learning assembler, though.

Good luck in deed.
by GIRGHGH
Wed Jun 17, 2015 10:14 am
Forum: Mod Request
Topic: Replay Steve scene
Replies: 1
Views: 566
Gender: None specified

Re: Replay Steve scene

Youtube.
by GIRGHGH
Fri Jun 05, 2015 11:12 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 362
Views: 203810
Gender: None specified

Re: CamBen Color Pack (AKA Knurlies Mod)

I was thinking maybe wrottentails, (static) optic orbs, (static) emptyeyes, and shellshard if I were to make more model types. That, though, would be if I ever achieve my ultimate dream, which would be to create a separate category in addition to the classic colors category that would have at least...
by GIRGHGH
Sun May 24, 2015 8:04 pm
Forum: [WIP] Work In Progress
Topic: Spore Resurrection: Next Steps
Replies: 439
Views: 105826
Gender: None specified

Re: Spore Resurrection: Next Steps

Some more glass panels for adventures! http://i.imgur.com/VlNHY1t.png Also, some more decals: http://i.imgur.com/ftMzSqZ.png http://i.imgur.com/foy76zd.png http://i.imgur.com/LugR7tl.png Don't forget to add that to the front page. Also, can glass be shattered, like crates?
by GIRGHGH
Tue May 19, 2015 3:36 pm
Forum: Mod Request
Topic: Super fast mods
Replies: 10
Views: 2008
Gender: None specified

Re: Super fast mods

Zt2wolf wrote:@rob ok i wont do that and thanks
ps is there a friendly grox mod where they are neutral towards you like alot of other races and also all the other races dont hate you if you ally? thanks

Did you look for it yet? You should probably look before you ask.
by GIRGHGH
Sat May 16, 2015 7:30 pm
Forum: Mod Discussion
Topic: Improved Running Animation!!
Replies: 8
Views: 1897
Gender: None specified

Re: Improved Running Animation!!

rob55rod wrote:
Camßεn wrote:I don't see how this is an improvement either, it just looks awkward

Okay, it does in the editor. I get it. But it won't look as bad ingame. Just you wait and see :O

If it works better ingame, then record how it looks ingame...
by GIRGHGH
Sun May 10, 2015 4:30 pm
Forum: Mod Request
Topic: Double layered cities
Replies: 8
Views: 1518
Gender: None specified

Re: Double layered cities

Actually this may be possible... Splitwirez maybe you could try adding city building spots with coordinates above the other ones(cause I'm not going to :P) That is exactly what I meant. Only, you could only unlock an upper part when the spot bellow it has a building in it. Is that possible? That pa...
by GIRGHGH
Sun May 10, 2015 7:14 am
Forum: Mod Request
Topic: Double layered cities
Replies: 8
Views: 1518
Gender: None specified

Re: Double layered cities

Camßεn wrote:Actually this may be possible... Splitwirez maybe you could try adding city building spots with coordinates above the other ones(cause I'm not going to :P)

That is exactly what I meant. Only, you could only unlock an upper part when the spot bellow it has a building in it. Is that possible?
by GIRGHGH
Sat May 09, 2015 5:31 pm
Forum: Mod Request
Topic: Double layered cities
Replies: 8
Views: 1518
Gender: None specified

Double layered cities

I request a mod where if you have a building placed, you can place a building on top of it, but it would appear a distance above the first building. Is that possible? (and I don't mean it would sit on top, just above)
by GIRGHGH
Mon Mar 16, 2015 7:08 pm
Forum: Part Mods
Topic: CamBen Color Pack (AKA Knurlies Mod)
Replies: 362
Views: 203810
Gender: None specified

Re: CamBen Color Pack (AKA Knurlies Mod)

rachet217 wrote:i mean like the page with the code

Look for it, you'll find it eventually. :|
by GIRGHGH
Fri Mar 13, 2015 2:09 pm
Forum: General Discussion
Topic: Farewell, Maxis
Replies: 33
Views: 7758
Gender: None specified

Re: Farewell, Maxis

Well, no one is able to pirate a functional copy of spore, the only way for anyone to get it would be to buy from maxis, increasing sales. It may not increase sales. Not being able to pirate Spore doesn't mean I'm gonna buy it. If someone gets a pirated copy of the game, is usually because he could...
by GIRGHGH
Wed Mar 11, 2015 6:34 pm
Forum: Miscellaneous Mods
Topic: Demo mode Mod
Replies: 12
Views: 3091
Gender: None specified

Re: Demo mode Mod

Camßεn wrote:Yep, you did.


Honestly though what even was the point of this if you weren't even going to test it yourself?

He did test it, he just couldn't tell what was different.
by GIRGHGH
Sat Feb 28, 2015 7:05 pm
Forum: [WIP] Work In Progress
Topic: Himeric Engine [Partmod][BETA]
Replies: 93
Views: 25118
Gender: None specified

Re: Himeric Engine [Partmod][ALPHA]

What does 1024x1024 texture mean?
by GIRGHGH
Thu Jan 01, 2015 9:24 pm
Forum: Mod Request
Topic: Adding spine bits to the parts list
Replies: 8
Views: 1853
Gender: None specified

Re: Adding spine bits to the parts list

But, what does making a spine squiggly have to do with making it longer?
by GIRGHGH
Wed Dec 24, 2014 5:14 pm
Forum: Mod Request
Topic: Adding spine bits to the parts list
Replies: 8
Views: 1853
Gender: None specified

Re: Adding spine bits to the parts list

rob55rod wrote:This has already been done in CamBen's custom parts pack, but it doesn't work at all as you'd expect it to.

You mean the part that makes the creature all squiggly?
by GIRGHGH
Sun Dec 07, 2014 4:19 pm
Forum: Mod Request
Topic: [REQUEST GRANTED] Adding Legs to the Early Creature Editor?
Replies: 7
Views: 2064
Gender: None specified

Re: [REQUEST GRANTED] Adding Legs to the Early Creature Edit

pacguy said that the ctrl key thing never turns out looking ok. I think that fall under that catagory.
by GIRGHGH
Sat Dec 06, 2014 10:19 pm
Forum: Mod Request
Topic: [REQUEST GRANTED] Adding Legs to the Early Creature Editor?
Replies: 7
Views: 2064
Gender: None specified

Re: [REQUEST GRANTED] Adding Legs to the Early Creature Edit

The ctrl think looks fine when I do it. Are you insulting my modeling skills?
by GIRGHGH
Sat Dec 06, 2014 10:17 pm
Forum: Mod Request
Topic: Online Spore using hamachi?
Replies: 9
Views: 4012
Gender: None specified

Re: Online Spore using hamachi?

It was a reply to the post above it. If the first person who played it wanted it, then it would have been requested and made SOMEtime.
by GIRGHGH
Thu Dec 04, 2014 7:39 pm
Forum: Mod Request
Topic: Online Spore using hamachi?
Replies: 9
Views: 4012
Gender: None specified

Re: Online Spore using hamachi?

I'm pretty sure the first spore player with friends immediately wanted this upon playing.

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