Search found 41 matches
- Sat Jul 27, 2019 8:37 am
- Forum: City/Colony Anthems
- Topic: ANTHEM.
- Replies: 1
- Views: 574
Re: ANTHEM.
Sounds like a random one
- Sun Mar 26, 2017 4:38 am
- Forum: Mod Discussion
- Topic: Exporting Non-creature models?
- Replies: 4
- Views: 2708
Re: Exporting Non-creature models?
There is a way to do it, but it is not 100% effective. By unpacking the GraphicsCache.package file you can find the models of the latest creations loaded and visualized in the game. With the importers of SporeModder you can pass them to Blender. However, some creations will have poor quality and oth...
- Mon Feb 27, 2017 7:23 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: INSANE idea!!!!
- Replies: 12
- Views: 6949
Re: INSANE idea!!!!
rob55rod wrote:Mx3 wrote:rob55rod wrote:The obstacle is finding the music, not adding it .-.
Really? The music files are the larger ones ._. I have tested it.
...how did I not think of that? .____.
k brb sorting by size
So... what is the obstacle?
- Mon Feb 27, 2017 6:50 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: INSANE idea!!!!
- Replies: 12
- Views: 6949
Re: INSANE idea!!!!
Adding the music is pretty simple. In AdventureProps v4 Camben did it: http://davoonline.com/phpBB3/viewtopic.php?f=117&t=2805 He has not added all of them, but it's easy to do. The rest of the characteristics I see more complicated to achieve. The obstacle is finding the music, not adding it ....
- Sun Feb 26, 2017 4:30 am
- Forum: DI 9.r suggestions, ideas, and contributions
- Topic: INSANE idea!!!!
- Replies: 12
- Views: 6949
Re: INSANE idea!!!!
Adding the music is pretty simple. In AdventureProps v4 Camben did it:
viewtopic.php?f=117&t=2805
He has not added all of them, but it's easy to do.
The rest of the characteristics I see more complicated to achieve.
viewtopic.php?f=117&t=2805
He has not added all of them, but it's easy to do.
The rest of the characteristics I see more complicated to achieve.
- Thu Dec 29, 2016 10:14 am
- Forum: Mod Discussion
- Topic: Painting clothes with SporeModder
- Replies: 7
- Views: 4506
Re: Painting clothes with SporeModder
I opened a project in S2. I can promise you a commented short version of the mod so you can see how I made it.
- Wed Dec 21, 2016 10:35 am
- Forum: Mod Discussion
- Topic: Painting clothes with SporeModder
- Replies: 7
- Views: 4506
Painting clothes with SporeModder
This is only a project, a painting test.
I still do not fully understand how the skinpaint effects work, but I can say that it is somewhat limited.

I still do not fully understand how the skinpaint effects work, but I can say that it is somewhat limited.

- Tue Aug 30, 2016 7:37 pm
- Forum: Editor Mods
- Topic: Adventure Mega Music Mod - Over 400 new audio tracks (Part 2 with another 400 new songs released!)
- Replies: 12
- Views: 11906
Re: Adventure Mega Music Mod - Over 400 new audio tracks
Great job! Once you learn to do, it is easy to add songs to Spore. You can see in my mods how to change the category to environment, it is not difficult, you just have to modify the header in the props. I also had problems with crashes at the end of some sounds. I never knew how to fix it, and I thi...
- Sat May 16, 2015 4:24 pm
- Forum: Mod Discussion
- Topic: Improved Running Animation!!
- Replies: 8
- Views: 5210
Re: Improved Running Animation!!
You can increase the space of the play mode? If it runs faster, it should have more room to move.
- Sat May 16, 2015 2:50 pm
- Forum: Mod Discussion
- Topic: Improved Running Animation!!
- Replies: 8
- Views: 5210
Re: Improved Running Animation!!
In what way is this better?
- Sat Apr 11, 2015 5:47 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 221
- Views: 190211
Re: SporeModder - The new Spore modding tool!! [WIP]
It's just like I wanted! Fully editable parts, good work! 

- Sun Mar 29, 2015 12:40 pm
- Forum: Tools & Patches
- Topic: SporeModder - Animated parts, custom effects, skinpaints and much more!
- Replies: 221
- Views: 190211
Re: SporeModder - The new Spore modding tool!! [WIP]


- Fri Mar 27, 2015 2:42 pm
- Forum: Tutorials
- Topic: How to play Spore at 60 fps!!! - Remove 30 fps limit
- Replies: 28
- Views: 74750
Re: How to play Spore at 60 fps!!! - Remove 30 fps limit
Spore never looked better!
- Thu Aug 28, 2014 3:53 pm
- Forum: Part Mods
- Topic: Improved Poisoned Blade
- Replies: 2
- Views: 5300
Re: Improved Poisoned Blade
My spore captain thanks you 

- Tue Nov 12, 2013 11:57 pm
- Forum: Part Mods
- Topic: CamBen Color Pack (AKA Knurlies Mod)
- Replies: 381
- Views: 364565
Re: CamBen Color Pack (AKA Knurlies Mod)

- Sun Nov 10, 2013 11:27 pm
- Forum: Help
- Topic: SporeMaster Keeps Crashing?
- Replies: 3
- Views: 2511
Re: SporeMaster Keeps Crashing?
Can be many causes. A screenshot of the error message could help us to identify the problem.
Anyway I think the error is in the syntax of a PROP.
Anyway I think the error is in the syntax of a PROP.
- Mon Oct 28, 2013 6:38 am
- Forum: General Discussion
- Topic: Weekly Spore Creation Contest on Reddit
- Replies: 8
- Views: 8602
Re: Weekly Spore Creation Contest on Reddit
Indeed. Moreover, they might consider it spam xD.
Pity that are weekly contests because with so little time there are not many participants.
- Mon Oct 21, 2013 6:48 am
- Forum: Part Mods
- Topic: B&V Fusion
- Replies: 12
- Views: 18956
Re: B&V Fusion
A building with vehicle parts: 
A sample for some new textures:
The force save mod permit to share the creations made with this mod.

A sample for some new textures:

The force save mod permit to share the creations made with this mod.
- Mon Oct 21, 2013 1:11 am
- Forum: Part Mods
- Topic: B&V Fusion
- Replies: 12
- Views: 18956
Re: B&V Fusion
Before I forget to update this, the v1.2 has been released with 144 new textures for all editors.
- Sat Oct 19, 2013 12:37 am
- Forum: Mod Help
- Topic: Changing sounds creature mouths make?
- Replies: 4
- Views: 2923
Re: Changing sounds creature mouths make?
Here is the original names of most audio files of Spore: http://www.mediafire.com/view/do81tpsd0cxd0e9/Audio_Names.txt Copy them to your reg_file.txt in the SporeMaster folder and the next time you decompress the Spore_Audio packages they will be renamed. I found these names in a .trigger of Spore G...