12-24-2020
Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.
Due to an unexpected database update fail, the forum had to undergo a reset to an August backup. This sadly means all new user registations and content posted between 08-08-2020 and 12-24-2020 has been wiped. We apologize for the inconvenience and have taken measures to prevent this error from happening in the future.
Search found 48 matches
- Mon May 25, 2020 8:42 pm
- Forum: Help
- Topic: How to properly uninstall and reinstall spore?
- Replies: 3
- Views: 1019
Re: How to properly uninstall and reinstall spore?
What traces does spore leave, and how would I safely remove them? I've been curious about it for ages, and obviously it'd be really helpful here. I can already backup and restore save data, so that shouldn't be an issue. I also don't have DI installed, funnily enough. Just vanilla spore. The inabili...
- Mon May 25, 2020 3:44 pm
- Forum: Help
- Topic: How to properly uninstall and reinstall spore?
- Replies: 3
- Views: 1019
How to properly uninstall and reinstall spore?
I finally decided to switch from the steam version of spore to the origin version, so I could take modding seriously. Unfortunately, I seem to know very little about how to properly do this. Uninstalling the steam version of spore destabilized the origin version, and after trying to fix it back to a...
- Tue May 19, 2020 12:06 am
- Forum: [WIP] Work In Progress
- Topic: [PRE-ALPHA RELEASE] Branching Evolution
- Replies: 66
- Views: 52799
Re: [PRE-ALPHA RELEASE] Branching Evolution
Am I supposed to use a force save mod alongside this? It seems to prevent me from saving at random, sometimes allowing me to save, but usually giving the "you need at least 3 parts to save" message. I thought adding the invisible "fruit" parts (I think that's what they represent)...
- Fri Mar 13, 2015 10:04 am
- Forum: General Discussion
- Topic: Farewell, Maxis
- Replies: 33
- Views: 20763
Re: Farewell, Maxis
Well, no one is able to pirate a functional copy of spore, the only way for anyone to get it would be to buy from maxis, increasing sales.
- Mon Jan 05, 2015 3:55 pm
- Forum: Editor Mods
- Topic: Unlimited Complexity | Boundless Creature Editor
- Replies: 203
- Views: 385808
Re: Unlimited Complexity | Boundless Creature Editor
Judging by the files, it seems like this would have to be done seperately for every editor in the game to make the outfitter editors and vehicle editors to have the same affect. Alternatively, you could install DI, make your clothed creature in the creature editor using the extended parts list (pref...
- Thu Jan 01, 2015 10:30 pm
- Forum: Mod Request
- Topic: Adding spine bits to the parts list
- Replies: 8
- Views: 6327
Re: Adding spine bits to the parts list
Nothing! The point was to make a new separate spine, not add another vertebra to the existing one! You can already do that! Besides, it doesn't matter,any way, the aforementioned behavior is caused by unexplainable glitches generated by improperly placed vertebra.
- Thu Jan 01, 2015 9:09 pm
- Forum: Mod Request
- Topic: Editing your creature during Space Stage
- Replies: 9
- Views: 6618
Re: Editing your creature during Space Stage
It might be possible if the captain editor is screwed with enough, but I don't know; I don't have access to GAs packages atm. Right now, you best bet is to just earn the captain parts ascociated with those abilities.
- Tue Dec 30, 2014 6:30 pm
- Forum: Mod Request
- Topic: Editing your creature during Space Stage
- Replies: 9
- Views: 6618
Re: Editing your creature during Space Stage
Here you go. Keep in mind, it requires froce save, is intended to wrok in GA, and doesn't affect the captain.
http://forum.spore.com/jforum/posts/list/59478.page
http://forum.spore.com/jforum/posts/list/59478.page
- Mon Dec 29, 2014 3:30 pm
- Forum: Mod Request
- Topic: Making nests anywhere in creature stage
- Replies: 2
- Views: 2981
Re: Making nests anywhere in creature stage
I don't think such a thing is possible, yet. Don't take my word on it, though, I don't really know to much about this stuff, yet.
- Mon Dec 29, 2014 1:07 pm
- Forum: Davo's Spore Mods
- Topic: Dark Injection Sporepedia Creature Pack!
- Replies: 44
- Views: 116689
Re: Dark Injection Sporepedia Creature Pack!
This leaves a lot of unanswered questions, which are necessary for helping you out here. Please respond to the following questions/requests so we can help you: 1. Are you playing Core Spore, or GA? 2. Did you install them in the right order? The order is Core Spore, C&C (optional), GA, Bot parts...
- Mon Dec 29, 2014 1:02 pm
- Forum: General Discussion
- Topic: WTF happened to Davoonline!?!?
- Replies: 12
- Views: 8536
Re: WTF happened to Davoonline!?!?
Di sporepedia, the money system, and the activity page. The Illegal Sporepedia is something I loved, the money system was actually rather fun, and the activity page was pretty much the only way I viewed the forums; now, the new posts seem like a mess in comparison.
- Sun Dec 28, 2014 4:45 am
- Forum: General Discussion
- Topic: Adventure Thread
- Replies: 26
- Views: 25197
Re: Adventure Thread
Since I've actually gotten pretty good at making decent adventures, and I want to get noticed, here goes! Hagends' Carrignon The story of a wealthy citizen and his lost pet, a fun adventure which is great for new captains. http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-pacguy64|500829611390...
- Sat Dec 27, 2014 3:29 pm
- Forum: Mod Request
- Topic: Adding spine bits to the parts list
- Replies: 8
- Views: 6327
Re: Adding spine bits to the parts list
Aww... I guess I shouldn't have expected too much, the spines seem pretty deeply built in to the creature editor, anyway. Thanks for the clarification!
- Sat Dec 27, 2014 2:25 pm
- Forum: General Discussion
- Topic: WTF happened to Davoonline!?!?
- Replies: 12
- Views: 8536
WTF happened to Davoonline!?!?
So, now that this "update" of sorts has rolled around, the webpage layouts are weird and generic, the dark sporepedia and the money system are gone, and the activity page function is now just a dead link. While I would try to live around it for the time being, I pretty much relied on the a...
- Fri Dec 26, 2014 2:35 am
- Forum: Editor Mods
- Topic: The Mech Editor
- Replies: 8
- Views: 12595
Re: The Mech Editor
Damnit! I've tried porting every single line which could potentially edit the background from both the vehicle editor and the space accessories editor, and all I've managed to do is remove the trees; the grass and sky from the creature editor is intact as always, and incredibly annoying.
- Thu Dec 25, 2014 1:27 pm
- Forum: Editor Mods
- Topic: The Mech Editor
- Replies: 8
- Views: 12595
Re: The Mech Editor
Oh, I never suspected EditorSkyBoxEffect! The other two were changed, if you look closely when the editor loads, it looks like the vehicle editor until the creature image pops in. Fixing now...
- Thu Dec 25, 2014 3:10 am
- Forum: Editor Mods
- Topic: The Mech Editor
- Replies: 8
- Views: 12595
The Mech Editor
This mod is relatively simple, but pretty awesome. It replaces the creature editor variant which is accessible from the main menu with an altered version, which is limited solely to bot parts and the entire vehicle parts selection from the UFO editor. It is completely separate from the in game edito...
- Tue Dec 23, 2014 12:36 pm
- Forum: Mod Request
- Topic: Adding spine bits to the parts list
- Replies: 8
- Views: 6327
Adding spine bits to the parts list
This is really weird, but I still want it. Being one who loves to mess with the game, I'd love to be able to place new spines through the menu, which should be possible, seeing as the "vertebra" are classified in the game packages as a part. Imagine making multi-spined creatures o.0 Anothe...
- Mon Dec 22, 2014 11:15 am
- Forum: Modding
- Topic: Dark Injection 9.r OPEN BETA (Darkspore everything in Spore)
- Replies: 3017
- Views: 2069510
Re: Dark Injection v9 Darkspore parts in Spore (BEING UPDATE
It's okay, I'm fluent in illegible text! I bought spore through steam, and I can't figure out how to get any of the steps done :/ when I try the patch it says i don't have the game, and (?) that is where my modding stops already. I have both Creepy and Cute and GA installed, can someone help me? (I'...
- Wed Dec 17, 2014 4:15 pm
- Forum: Mod Discussion
- Topic: Cell Stage Extended
- Replies: 21
- Views: 25833
Re: Cell Stage Extended
Pretty much what rob said, it isn't possible "yet". From what I can tell, the games actual code (the stuff that would let us make npc cells spawn, advanced cell abilities, and access to the secret cell parts in game) is currently beyond us, the only thing we can change is the packages that...